References
The source for this list can be found here.
Ambient occlusion for Minecraft-like worlds
0fps-ambient-occlusion-for-minecraft-like-worlds
An Analysis of Minecraft-like Engines
0fps-an-analysis-of-minecraft-like-engines
Meshing in a Minecraft Game
0fps-meshing-in-a-minecraft-game
Voxel terrain renderer with OpenGL
3dvoxelgame-terrain-renderer
A Pixel Is NOT A Little Square
a-pixel-is-not-a-little-square
3D Cube World Level Generation
accidentalnoise-minecraftworlds
Teardown Frame Teardown
acko-teardown-frame-teardown
Gradient Estimation for Real-Time Adaptive Temporal Filtering
adaptive-temporal-filtering
Modeling Trees with a Space Colonization Algorithm
algorithmicbotany-colonization-egwnp2007
A Fast Voxel Traversal Algorithm for Ray Tracing
amanatides-and-woo
AmbientCG - 3D for everyone
ambientcg
Introduction to compute shaders | Anteru's Blog
anteru-intro-to-compute-shaders
A scale-elastic discrete grid structure for voxel-based modeling and management of 3D data
asedgsfvbmamo3dd
REF_TITLE_MISSING
astroneer
leonardo-domingues/atrbvh: Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"
atrbvh
Edge-Avoiding À-Trous Wavelet Transform for fast Global Illumination Filtering
atrous
Back-to-Front Display of Voxel-Based Objects
back-to-front-display-of-voxels
Voxelization
balintcsala-voxel-tracing
Voxel tracing with interactive examples
balintcsala-voxelization
Banana Slug Beach
bananaslugbeach
REF_TITLE_MISSING
bazhenovc-dynamic-vertex-pulling
Vertex pulling for bevy
bevy-vertex-pulling
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library
bgfx
REF_TITLE_MISSING
bgfx-rendering-backends
Know Thy Complexities!
bigocheatsheet
Bit Twiddling Hacks
bithacks
BiVector.net: Geometric Algebra Resources
bivector
Block engine demystified III -> Do I have 16 fingers or what?
blockstory-block-engine-demystified
The Book Of Shaders: Fractal Brownian Motion
bookofshaders-fbm
The Book Of Shaders: More Noise
bookofshaders-morenoise
The Book Of Shaders: Noise
bookofshaders-noise
Moxel DAGs: Connecting Material Information to High Resolution Sparse Voxel DAGs
brentwilliams-moxel-dags
Devlog #4 - Fast Collisions for Large Editable Vehicles
brickadia-fast-collisions
REF_TITLE_MISSING
bruop-frustum-culling
Tone Mapping | Bruno Opsenica's Blog
bruop-tonemapping
「总结」历年图形渲染相关的演讲 - Candycat的博客 | Candycat Blog
candycat1992
Cast ray to select block in voxel game
cast-ray-to-select-block
REF_TITLE_MISSING
castingrays-voxel-rendering-using-discrete-ray
McGuire Computer Graphics Archive
casual-effects-data
Casual Effects: Starfield Shader
casual-effects-starfield-shader
Choose an open source license
choosealicense
Slab method and original paper
cit-ray-tracing-complex-scenes
Compressed GPU texture formats - a review and compute shader decoders
compressed-gpu-texture-formats-a-review-and-compute-shader-decoders
Fast, Memory-Efficient Construction of Voxelized Shadows
construction-of-voxelized-shadows
schulkinator/memorymanager: A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of good virtual memory management, at the cost of wasting some memory. It works by globally overriding the new and delete operators.
cpp-64bit-memorymanager
CPU Cache: Everything You Need to Know
cpu-cache
What Every Programmer Should Know About Memory
cpumemory
stijnherfst/BrickMap: A high performance realtime CUDA voxel path tracer
cuda-brickmap-pathtracer
Implementation of voxel traversal algorithm from 'A Fast Voxel Traversal Algorithm for Ray Tracing' (Amanatides and Woo)
dda-gist
Interrupt/delve-framework: Delve is a framework for writing Games in Zig and Lua
delve-framework
DNND 1: A Deep Neural Network Dive
dnnd-1-a-deep-neural-network-dive
A simple explanation on Perlin Noise
dreamincode-perlin-noise
Dummycraft Chunk-Renderer in JavaScript
dummy-craft-chunk-renderer-js
Pressure - Dwarf Fortress Wiki
dwarffortress-wiki-pressure
Water - Dwarf Fortress Wiki
dwarffortress-wiki-water
Efficient Animation of Sparse Voxel Octrees for Real-Time Ray Tracing
eaosvofrtrt
Efficient High-Quality GPU-Based Visualization of Voxelized Surface Data
efficient-high-quality-gpu-based-visualization-of-voxelized-surface-data
Sparse Voxel Octree
eisenwave-sparse-voxel-octree
Voxel Compression
eisenwave-voxel-compression
Geometry and Attribute Compression for Voxel Scenes
eurographics-geometry-and-attribute-compression-for-voxel-scenes
Interactively Modifying Compressed Sparse Voxel Representations
eurographics-modifying-compressed-voxels
Octree-based Point-Cloud Compression
eurographics-octree-based-point-cloud-compression
FarazzShaikh/glNoise: A collection of GLSL noise functions for use with WebGL with an easy to use API.
farazzshaikh-glnoise
Modular node graph based noise generation library using SIMD, C++17 and templates
fastnoise2
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
fastnoiselite
ProjectPhysX/FluidX3D: The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
fluidx3d
Freya Holmers Coordinate System Chart
freyaholmer-coordinate-systems
Sharing Permission for Freya Holmers Coordinate System Chart
freyaholmer-coordinate-systems-permission
Hierarchical, Dense and Dynamic 3D Reconstruction Based on VDB Data Structure for Robotic Manipulation Tasks
frobt-2020-600387
Fast ray-tracing of rectilinear volume data using distance transforms
frtorvdudt
Frustum calculation and culling, HOPEFULLY demystified.
frustum
View Frustum Culling Tutorial
frustum-culling-tutorial
Gaffer On Games
gafferongames
REF_TITLE_MISSING
gamedev-archive-culling
GameDev Pensieve
gamedevpensieve
Spatiotemporal Reservoir Resampling (ReSTIR) - Theory and Basic Implementation
gamehacker1999-restir
Quake 2 Vulkan Path Tracer
gdc_gtc_2019_q2vkpt
Advanced Octrees 1: Preliminaries, insertion strategies and maximum tree depth
geidav-advanced-octrees-1-pisamtd
Advanced Octrees 2: Node representations
geidav-advanced-octrees-2-node-representations
Rotors: A practical introduction for 3D graphics
geometric-product-complete
GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering
gigavoxels
Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)
github-programmable-pulling
GitHub Topic: Perlin Noise
github-topic-perlin
Visual glBlendFunc + glBlendEquation Tool
glblendfunc-tool
GLFW
glfw
GLFW: Platform Support
glfw-platforms
Godot Game Engine
godot
Goodbye Far Clipping Plane
goodbye-far-clipping-plane
Overview of technical writing courses
google-technical-writing
GPU-based lossless volume data compression
gpu-based-lossless-volume-data-compression
GpuInfo: OpenGL
gpuinfo-opengl
GpuInfo: Vulkan
gpuinfo-vulkan
Real-time BC6H compression on GPU
gpurealtimebc6h
Programmable Vertex Pulling
hannomalie-programmable-vertex-pulling
Hash Functions for GPU Rendering
hash-functions-for-gpu-rendering
High Resolution Sparse Voxel DAGs
high-resolution-sparse-voxel-dags
Histogram-Preserving Tiling | Benedikt Bitterli's Portfolio
histogram-tiling
Generating Voxel Planet using 3D Simplex Noise
hiteshkrsahu-voxel-planets
How can I improve rendering speeds of a Voxel/Minecraft type game?
how-to-improve-bloxel-rendering-speed
How We Render Extremely Large Point Clouds — Magnopus
how-we-render-extremely-large-point-clouds
I Am Graphics And So Can You
i-am-graphics-and-so-can-you
Moment-Based Order-Independent Transparency
i3d2018
Increasing wave coherence with ray binning
increasing-wave-coherence-with-ray-binning
Path-Tracing Workshop Part 1: Learn to Write a Path Tracer in GLSL
intel-path-tracing-workshop
Intro to GPU Scalarization - Part 1 - Dreams of flashy pixels (on a white website)
intro-to-gpu-scalarization
IOLITE | Voxel Game Engine
iolite
MissingDeadlines/iolite: A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
iolite-github
Inigo Quilez
iquilezles
2D Signed Distance Field Functions
iquilezles-distfunctions2d
3D Signed Distance Field Functions
iquilezles-distfunctions3d
Isosurface Extraction
isosurface-extraction
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
jcgt-a-ray-box-intersection-algorithm
Raytracing in Vulkan using C# — Part 1 | Medium
jenskrumsieck-vulkan-raytracing
A Java port of libnoise - A portable, open-source, coherent noise-generating library
jlibnoise
Cubes - A Block World Framework - jMonkeyEngine Hub
jmonkeyengine-a-block-world-framework
JME3 Cubes Plugin Rewrite
jmonkeyengine-cubed-plugin
REF_TITLE_MISSING
jojendersie-rendering-huge-amounts-of-voxels
REF_TITLE_MISSING
jojendersie-rendering-huge-amounts-of-voxels-2
jrouwe/JoltPhysics: A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
joltphysics
Teardown Teardown
juandiegomontoya-teardown-breakdown
Improving the Performance of K-Means for Color Quantization
k-means-color-quantization
Programmable Vertex Pulling
ktstephano-programmable-vertex-pulling
Latency Numbers Every Programmer Should Know
latency
Latency implications of virtual memory
latency-virtual-memory
Voxel-Based Terrain for Real-Time Virtual Simulations
lengyel-voxelterrain
Let's Make a Voxel Engine
letsmakeavoxelengine
Lossy Geometry Compression for High Resolution Voxel Scenes
lgcfhrvs
LibGDX
libgdx
LibNoise
libnoise
LibNoise: Glossary
libnoise-glossary
LibNoise: Modules
libnoise-modules
Simple DirectMedia Layer
libsdl
LibSDL Platform Support
libsdl-platform-support
REF_TITLE_MISSING
lighthouse3d-view-frustum-culling
Lode's Computer Graphics Tutorial
lodev-cgtutor-raycasting
Palette-based compression for chunked discrete voxel data
longor-voxel-palette-compression-reddit
REF_TITLE_MISSING
lotsacode-perlin-noise-in-c
Lightweight Java Game Library
lwjgl
MagicaVoxel
magicavoxel
Home · lachlanmcdonald/magicavoxel-shaders Wiki
magicavoxel-shaders
Massively Parallel A* Search on a GPU | Yichao Zhou
massive-astar-search-on-gpu
Efficient Max-Norm Distance Computation and Reliable Voxelization
maxnorm
WebGL API
mdn-webgl
Minecraft
minecraft
The Advanced Cave Culling Algorithm™, or, making Minecraft faster
minecraft-cave-culling
The Advanced Cave Culling Algorithm™ Part 2 - Traversing the graph
minecraft-cave-culling-cont
Minecraft on CurseForge
minecraft-curseforge
Fabric MC
minecraft-fabric
Minecraft Forge
minecraft-forge
Feed The Beast - Discord
minecraft-ftb-discord
Feed The Beast - Wiki
minecraft-ftb-wiki
mca-parser: A library for parsing Minecraft's region files
minecraft-mca-parser-rs
Modrinth
minecraft-modrinth
Understanding Minecraft Performance
minecraft-optifine-understanding-minecraft-performance
ExpansiveTerrain - A world generator for Bukkit
minecraft-plugin-expansiveterrain
QuiltMC
minecraft-quilt
Minecraft Like Rendering Experiments in OpenGL 4
minecraft-rendering-in-gl4
@xmcl/resourcepack - npm
minecraft-resourcepack-js
Parsing Minecraft asset files and resource packs in Rust.
minecraft-resourcepack-rs
Minecraft Wiki
minecraft-wiki
Minecraft Chunks
minecraft-wiki-chunks
Minecraft Classic Server Protocol
minecraft-wiki-classic-server-protocol
Minecraft Wiki: Java Edition 1.13
minecraft-wiki-java-1-13-blocks
Minecraft Wiki: Java Edition 1.13 - The Flattening
minecraft-wiki-java-1-13-flattening
Technical Minecraft Wiki
minecraft-wiki-vg
Minetest
minetest
Landscape Height Maps - Motion Forge Pictures
motionforgepictures-height-maps
Goodbye Perlin Noise
movingblocks-goodbye-perlin
A Moving Least Squares Material Point Method with Displacement Discontinuity and Two-Way Rigid Body Coupling
mpmmls2018siggraph
Multiresolution structures for interactive visualization of very large 3D datasets
mrsfivovl3dds
Macro-voxel algorithm for adaptive grid generation to accelerate grid traversal in the radiative heat transfer analysis via Monte Carlo method - ScienceDirect
mvafaggtagtitrhtavmcm
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks
neuralvdb
The Newtype Pattern in Rust
newtype-pattern
REF_TITLE_MISSING
ngildea-dual-contouring-chunked-terrain
REF_TITLE_MISSING
ngildea-dual-contouring-with-opencl
High Performance Voxel Engine: Vertex Pooling
nickmcd-high-performance-voxel-engine
Engine Overview - Nick's Voxel Blog
nicks-voxel-blog-engine-overview
No-Break Space
no-break-space
The Perlin Problem: Moving Past Square Noise
noiseposting-the-perlin-problem
Terrain generation, Part 1
notch-terrain-generation
Accelerating OpenVDB on GPUs with NanoVDB | NVIDIA Technical Blog
nvidia-accelerating-openvdb-on-gpus-with-nanovdb
Advanced API Performance: Synchronization
nvidia-advanced-api-performance-synchronization
Better Performance at Lower Occupancy - 2238_GTC2010.pdf
nvidia-better-performance-at-lower-occupancy
Efficient Sparse Voxel Octrees
nvidia-efficient-sparse-voxel-octrees
Efficient Sparse Voxel Octrees – Analysis, Extensions, and Implementation
nvidia-efficient-sparse-voxel-octrees-aei
GVDB: Raytracing Sparse Voxel Database Structures on the GPU
nvidia-gvdb-raytracing-sparse-voxels
Vulkan Multi-Threading
nvidia-vulkan-multi-threading
OGRE 3D Engine
ogre
Ogres Volume Component
ogre3d-ogres-volume-component
OpenGL
opengl
OpenGL API Documentation
opengl-docs
Learn OpenGL
opengl-learn
Learn OpenGL: Coordinate Systems
opengl-learn-coordinate-systems
Learn OpenGL: Face Culling
opengl-learn-face-culling
Learn OpenGL: Frustum Culling
opengl-learn-frustum-culling
Learn OpenGL: Shadow Mapping
opengl-learn-shadow-mapping
Best Practices for Modern OpenGL
opengl-modern-best-practices
OpenGL Tutorial
opengl-tutorial
REF_TITLE_MISSING
opengl-wiki
REF_TITLE_MISSING
opengl-wiki-common-mistakes
REF_TITLE_MISSING
opengl-wiki-glsl
REF_TITLE_MISSING
opengl-wiki-language-bindings
REF_TITLE_MISSING
opengl-wiki-object
REF_TITLE_MISSING
opengl-wiki-rendering-pipeline
Successors to OpenSimplex Noise, plus updated OpenSimplex
opensimplex2
C# Open Toolkit for OpenGL (ES), OpenAL and OpenCL
opentk
Single-file C libraries from Philip Allan Rideout
par-easings
Proximity clouds - an acceleration technique for 3D grid traversal
pcaatf3dgt
REF_TITLE_MISSING
pcgwiki-category-pcg-algorithms
Hash DAG Implementation
phyronnaz-hashdag
Planet Minecraft
planetminecraft
C# D3D Random Planet Generator - Perlin Noise Demo
planetsourcecode-csharp-d3d-random-planet-generator
Polygonal Map Generation for Games
polygon-map-generation
Pressing: Smooth Isosurfaces with Flats from Binary Grids
pressing-smooth-isosurfaces
REF_TITLE_MISSING
procworld-from-voxels-to-polygons
Projective Geometric Algebra
projectivegeometricalgebra
A brief history of Voxel games
projectorgames-history-of-voxel-games
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above
psrdnoise
cschied/q2vkpt: Real-time path tracer VKPT integrated into q2pro Quake 2 client.
q2vkpt
Random-access rendering of general vector graphics
ravg
RayLib
raylib
kallisto56/Raymarching-voxels-inside-cube: Shaders for raymarching voxels inside cube using fragment shader
raymarching-voxels-inside-cube
🔭 A simple ray tracer in Rust 🦀
raytracer-in-rust
Fast Sorting for Exact OIT of Complex Scenes
rbs-preprint
Scripting language? Engine language? Why not both?
reac2023_scripting_language
Feed The Beast Subreddit
reddit-ftb
Few technical ideas for minecraft from a programmer
reddit-minecraft-hsqpt-a-few-technical-ideas
REF_TITLE_MISSING
reddit-vgd
Euclideon Unlimited Detail Engine Open Source Version
reddit-vgd-if3m8c-euclideon-unlimited-detail-engine-open-source
Qubicle loader/renderer C++
reddit-vgd-qubicle-loader-renderer-cpp
VolumeRendering Subreddit
reddit-volumerendering
VoxelArt Subreddit
reddit-voxelart
VoxelGameDev Subreddit
reddit-voxelgamedev
Let's remove Quaternions from every 3D Engine (An Interactive Introduction to Rotors from Geometric Algebra)
remove-quaternions
Render graphs and Vulkan — a deep dive
render-graphs-and-vulkan-a-deep-dive
Render Diagrams - Graphics related diagrams!
renderdiagrams
Vulkan in 30 minutes
renderdoc-vulkan-in-30-minutes
UI Series — Table Of Contents - by Ryan Fleury
rfleury-ui-series
HyperRogue - RogueViz
rogueviz
Ambient Sound with Signed Distance Fields and Gradient Fields
sbgames2019-198453
Scratchapixel 4.0, Learn Computer Graphics Programming
scratchapixel
Sea Of Memes - Blog Index
seaofmemes-blog-index
Sea Of Memes - Let's Code An MMO!
seaofmemes-blog-lets-code-an-mmo
Seed of Andromeda Devblog
seedofandromeda
Seed Of Andromeda - Creating a Region File System for a Voxel Game
seedofandromeda-creating-a-region-file-system-for-a-voxel-game
Seed Of Andromeda - Fast Flood Fill Lighting in a Blocky Voxel Game: Pt 1
seedofandromeda-fast-flood-fill-lighting-in-a-blocky-voxel-game-1
Seed Of Andromeda - Fast Flood Fill Lighting in a Blocky Voxel Game: Pt 2
seedofandromeda-fast-flood-fill-lighting-in-a-blocky-voxel-game-2
Simple and Fast Multimedia Library
sfml
Simple and Fast Multimedia Library: Platform Support
sfml-platform-support
Branchless Voxel Raycasting
shadertoy-4dX3zl
Random Voxel Octree Raycasting
shadertoy-4sVfWw
Branchless Voxel Raycasting Textured
shadertoy-7dK3D3
Voxel Raycast with Sub-Objects
shadertoy-7stXzn
A Fast Voxel Traversal Algorithm
shadertoy-XddcWn
Voxel Ambient Occlusion
shadertoy-voxel-ambient-occlusion
An Oscar Algorithm - Silverlight Real-time 3D Perlin Noise
silverlight-real-time-3d-perlin-noise
Simple Fluid Simulation With Cellular Automata
simple-fluid-simulation
Simplex noise demystified
simplex-noise-demystified
Sliding Window Algorithm (with Java, C++ and Python code)
sliding-window-algorithm
Softology - Visions of Chaos
softology-visions-of-chaos
SPGrid: A Sparse Paged Grid structure applied to adaptive smoke simulation
sparse-paged-grid
SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume Rendering
sparseleap
Wraparound square tile maps on a sphere
square-tiling-of-sphere
Starmade
starmade
Synthetic Silviculture: Multi-scale Modeling of Plant Ecosystems
synthetic-silviculture
yuanming-hu/taichi_mpm: High-performance moving least squares material point method (MLS-MPM) solver (ACM Transactions on Graphics, SIGGRAPH 2018).
taichi_mpm
Making maps with noise functions
terrain-from-noise
Texture Gathers and Coordinate Precision
texture-gathers-and-coordinate-precision
Keenan Crane - The Heat Method for Distance Computation
the-heat-method-for-distance-computation
Three D Scans - Free 3D scan archive
threedscans
Software Licenses in Plain English
tldrlegal
Lossy Geometry Compression for High Resolution Voxel Scenes
tudelft-lossy-geometry-compression-for-high-resolution-voxel-scenes
REF_TITLE_MISSING
unity
After playing minecraft... - Unity Forums
unity-forum-after-playing-minecraft
Turbulence Library - Massive collection of complex and fast noise on the GPU
unity-turbulence-library
VoxelPlugin/VoxelCore: Open-source plugin with the Core module of Voxel Plugin
unreal-voxelcore
Unreal Engine
unrealengine
Upvoid Devblog
upvoid-blog
Faster Isosurface Ray Tracing using Implicit KD-Trees
utah-tcgv
Real-time Ray tracing and Editing of Large Voxel Scenes
utrecht-real-time-ray-tracing-and-editing-of-large-voxel-scenes
Visibility Optimization
valvesoftware-visibility-optimization
VDB: A Deep Dive - JangaFX
vdb-a-deep-dive
Traverse-Research/vdb-rs: 🦀 Rust crate for manipulating OpenVDB files
vdb-rs
vengi-voxel/vengi: free and open source voxel art tools - editor, thumbnailer and format converter
vengi
REF_TITLE_MISSING
vgd
REF_TITLE_MISSING
vkguide
zmike/vkoverhead: evaluating cpu overhead of vulkan drivers
vkoverhead
Implementing Morton ordering for chunked voxel data
volumesoffun-implementing-morton-ordering-for-chunked-voxel-data
Voxel Traversal Algorithm (Ray Casting) - 3D, AI, procedural generation and black jack
voxel-traversal-algorithm-ray-casting
Voxel.Wiki: Issues
voxelwiki-issues
Voxel.Wiki: License
voxelwiki-license
Voxel.Wiki: Projects Listing
voxelwiki-projects
Vulkan
vulkan
REF_TITLE_MISSING
vulkan-lunarg
Khronos Blog - The Khronos Group Inc
vulkan-raytracing
NVIDIA Vulkan Ray Tracing Tutorial
vulkan-raytracing-nvidia-sample
REF_TITLE_MISSING
vulkan-registry
Vulkan Shader Resource binding in 2023
vulkan-resource-binding-2023
REF_TITLE_MISSING
vulkan-tutorial
REF_TITLE_MISSING
webalys
WebGL Fundamentals
webglfundamentals
WebGL Fundamentals: Pulling Vertices
webglfundamentals-pulling-vertices
REF_TITLE_MISSING
webgpu-coordinate-systems
WGPU
wgpu
WGPU
wgpu-home
WGPU: Supported Platforms
wgpu-supported-platforms
REF_TITLE_MISSING
wikimedia-dissolve-noise-texture
REF_TITLE_MISSING
wikimedia-kjerish
REF_TITLE_MISSING
wikimedia-lordbelbury
REF_TITLE_MISSING
wikimedia-perlin-noise
REF_TITLE_MISSING
wikimedia-pinkredliquid-perlin
REF_TITLE_MISSING
wikimedia-voxelgitter
REF_TITLE_MISSING
wikimedia-voxels
Wikipedia
wikipedia
REF_TITLE_MISSING
wikipedia-3d
REF_TITLE_MISSING
wikipedia-analog-signal
REF_TITLE_MISSING
wikipedia-antiportal
REF_TITLE_MISSING
wikipedia-bdrdf
REF_TITLE_MISSING
wikipedia-circular-buffer
REF_TITLE_MISSING
wikipedia-color
REF_TITLE_MISSING
wikipedia-computer-graphics
REF_TITLE_MISSING
wikipedia-coordinate-system
REF_TITLE_MISSING
wikipedia-cpu-cache
REF_TITLE_MISSING
wikipedia-data-driven-programming
REF_TITLE_MISSING
wikipedia-data-structure
REF_TITLE_MISSING
wikipedia-dda
REF_TITLE_MISSING
wikipedia-density
REF_TITLE_MISSING
wikipedia-direct3d
REF_TITLE_MISSING
wikipedia-directx
REF_TITLE_MISSING
wikipedia-embarrassingly-parallel
REF_TITLE_MISSING
wikipedia-euclidean-vector
REF_TITLE_MISSING
wikipedia-flyweight-pattern
REF_TITLE_MISSING
wikipedia-game-engine
REF_TITLE_MISSING
wikipedia-game-item
REF_TITLE_MISSING
wikipedia-gpgpu
REF_TITLE_MISSING
wikipedia-gpu
REF_TITLE_MISSING
wikipedia-graphics-card
REF_TITLE_MISSING
wikipedia-heightmap
Infiniminer
wikipedia-infiniminer
REF_TITLE_MISSING
wikipedia-interpreter
REF_TITLE_MISSING
wikipedia-jit
REF_TITLE_MISSING
wikipedia-ken-perlin
REF_TITLE_MISSING
wikipedia-linear-algebra
REF_TITLE_MISSING
wikipedia-linear-interpolation
REF_TITLE_MISSING
wikipedia-map-projection
REF_TITLE_MISSING
wikipedia-number
REF_TITLE_MISSING
wikipedia-object-cs
REF_TITLE_MISSING
wikipedia-oop
REF_TITLE_MISSING
wikipedia-opengl
REF_TITLE_MISSING
wikipedia-paint-by-number
REF_TITLE_MISSING
wikipedia-palette-cs
REF_TITLE_MISSING
wikipedia-perlin-noise
REF_TITLE_MISSING
wikipedia-pixel-art
REF_TITLE_MISSING
wikipedia-portal-rendering
REF_TITLE_MISSING
wikipedia-prng
REF_TITLE_MISSING
wikipedia-rasterisation
REF_TITLE_MISSING
wikipedia-regular-grid
REF_TITLE_MISSING
wikipedia-regular-polygon
REF_TITLE_MISSING
wikipedia-reproducibility
REF_TITLE_MISSING
wikipedia-run-length-encoding
REF_TITLE_MISSING
wikipedia-sdf
REF_TITLE_MISSING
wikipedia-state-cs
REF_TITLE_MISSING
wikipedia-string-cs
REF_TITLE_MISSING
wikipedia-system-programming-language
REF_TITLE_MISSING
wikipedia-tagged-pointer
REF_TITLE_MISSING
wikipedia-type-system
REF_TITLE_MISSING
wikipedia-user-ricardo-cancho-niemmietz
REF_TITLE_MISSING
wikipedia-user-thetawave
REF_TITLE_MISSING
wikipedia-video-noise
REF_TITLE_MISSING
wikipedia-voxel
Vulkan
wikipedia-vulkan
Zachtronics
wikipedia-zachtronics
Idiomatic
wiktionary-idiomatic
Window handling library in pure Rust
winit
Winit Features
winit-features
Splat-based Ray Tracing of Point Clouds
wscg-splat-based-ray-tracing-of-point-clouds
XNA Procedural LTrees
xna-ltrees
Voxel Traversal - XNA Wiki
xna-wiki-voxel-traversal
Vertex Formats Part 1: Compression
yosoygames-vertex-formats-compression
Vertex Formats Part 2: Fetch vs Pull
yosoygames-vertex-formats-fetch-vs-pull
stb_voxel_render.h programming library
youtube-2vnTtiLrV1w
Cubical Marching Squares
youtube-8sf9soKi7j4
The Jump Flood Algorithm | Visualized and Explained
youtube-A0pxY9QsgJE
Sean Barrett explains his GPU compute shader voxel raycasting engine
youtube-DW93P4bZJIo
Vulkanised 2023: Diligent Engine: Building a modern graphics abstraction layer
youtube-G9Gfrbf6wLI
3D JumpFlood of Voxel texture to make Distance Field Gradient
youtube-GvI7qt3kmz4
Let's remove Quaternions from every 3D Engine: Intro to Rotors from Geometric Algebra
youtube-Idlv83CxP-8
When This Number Hits 5200 - You Will be Dead
youtube-JXeJANDKwDc
Ray Traced Voxel GI w/ SVGF - A Long Ramble on Denoising
youtube-JYR-GwQ7JUk
Everything is a Remix
youtube-MZ2GuvUWaP8
Sparse Voxel Octrees
youtube-NjCp-HIZTcA
How To PLAN your Game as a Solo Developer
youtube-NsMHicoZTzQ
C++/Game Tutorials
youtube-PLSPw4ASQYyynKPY0I-QFHK0iJTjnvNUys
Let's Make a Physics Engine
youtube-PLSlpr6o9vURwq3oxVZSimY8iC-cdd3kIs
SparseLeap
youtube-SUEhzkwX4KI
GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn
youtube-ToCozpl1sYY
Deep Implicit Volume Compression
youtube-VY8tGpGO-G0
Sparse Voxel Octree and Polygon hybrid
youtube-XkSS_veoSg0
How Minecraft ACTUALLY Works 💎⛏️
youtube-YyVAaJqYAfE
How to turn a few Numbers into Worlds (Fractal Perlin Noise)
youtube-ZsEnnB2wrbI
SoA Tech: Round Voxel Planets
youtube-bJr4QlDxEME
Animated Sparse Voxel Octrees: In-depth pt1/3
youtube-gNZtx3ijjpo
Signed Distance Functions & Ray-Marching
youtube-hX3mazz8txo
Why can't you multiply vectors?
youtube-htYh-Tq7ZBI
Kuvina Saydaki
youtube-kuvina
Fixing the Hyperdrive: Maximizing Rendering Performance on NVIDIA GPUs
youtube-lSBsBrUAwFs
EG / Full Papers 4 / Sparse Voxels and Texture Synthesis / Tuesday 11:00-12:30
youtube-ltkk_nlMhQo
Reinventing Minecraft world generation by Henrik Kniberg
youtube-ob3VwY4JyzE
The ONE Texture Every Game NEEDS
youtube-sChQCdbLdHE
sudgylacmoe
youtube-sudgylacmoe
OBBG: Open Block Building Game
youtube-w6m06QvQaGJKw7vRuPlnYJWczvPj
Between Tech and Art: The Vegetation of Horizon Zero Dawn
youtube-wavnKZNSYqU
Value Noise Explained!
youtube-zXsWftRdsvU
Writing an efficient Vulkan renderer
zeux-efficient-vulkan-renderer