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  • Raytracing

    Rendering images via raycasting, be it on the CPU or GPU, is a powerful method, especially when it comes to voxels.

  • 3D Raycasting

    The Digital Differential Analyzer (DDA) algorithm, adapted to 3D, is exactly the thing one needs to travel along a line (or a ray) through a grid of voxels.

  • Sliding Window

    A sliding window represents a movable view/slice of a larger dataset/field, to make accessing data-elements both faster and more convenient; they can be implemented in several ways...