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Surface Extraction
Turning voxels into geometry.
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Vertex Packing
Manually bit-packing data into vertices for improved memory usage and bandwidth.
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Face Pulling
Taking vertex pulling to it's conclusion by streaming ONLY face-data.
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Level Of Detail
Replacement of geometry that is too small with lower detail geometry.
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Vertex Pulling
Manual vertex streaming for improved memory usage and bandwidth.
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Quad Indices
The basic pattern of indices for quads made of triangles.
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T-Junctions
Any vertex placed on an edge creates infinitely small gaps in geometry.