3D Raycasting
The Digital Differential Analyzer (DDA
) algorithm,
adapted to 3D, is exactly the thing one needs to travel along a line (or a ray) through a grid of voxels.
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References
- Wikipedia
- Original Paper: A Fast Voxel Traversal Algorithm for Ray Tracing (1987)
- Voxel Rendering Using Discrete Ray Tracing
- Cast ray to select block in voxel game
- Lode's Raycasting Tutorial
- Various Implementations: